Star Wars Zero Company Hands-On: XCOM Meets Clone Wars Tactics! (2026)

Get ready to dive into a galaxy far, far away with a fresh perspective on the upcoming Star Wars game, Zero Company. This turn-based tactics game promises an immersive experience, but does it live up to the hype? Let's explore the game's potential and some of the concerns that have arisen during its development.

A New Hope for Star Wars Tactics

Star Wars Zero Company aims to fill a void in the franchise's gaming universe by offering a true tactics experience. With a talented team from the strategy genre at the helm, Bit Reactor has crafted a game that blends the familiar XCOM framework with the iconic Star Wars setting. The result? A unique fusion that has me intrigued and eager to see more.

The Story Unveiled

The game's narrative is set during the height of the Clone Wars, a period rife with intrigue and power struggles. You play as Hawks, a disgraced Republic officer who joins the diverse mercenary group, Zero Company. The mission? To stop the Infinite Coil, a paramilitary faction infected with the Shadow Plague, and investigate their sinister plans.

What makes this story particularly fascinating is its focus on the underbelly of the Clone Wars. It's a side of the conflict that we don't often see, and I'm excited to explore the subterfuge and power grabs that unfold. The presence of clankers, Droidekas, and Jedi adds an extra layer of excitement, bringing the Star Wars universe to life in a fresh way.

A Lovable Cast of Misfits

Zero Company is a ragtag group of characters, each with their own unique personalities and abilities. From a battle-scarred Clone Trooper to a masterless Jedi Padawan, these misfits provide entertaining banter and well-written cutscenes. I found myself quickly attached to each character, and the threat of perma-death adds an extra layer of tension and engagement.

One thing that immediately stands out is the game's decision to avoid pandering to nostalgia. By not relying on fan-favorite characters, Bit Reactor has created a unique experience that allows the story and characters to shine on their own merits. This is a bold move, and I'm curious to see how it pays off in the full release.

Tactical Fusion

The gameplay loop in Zero Company draws inspiration from X-COM and Marvel's Midnight Suns. AP management is key, with each unit having a limited number of actions per turn. The use of Advantage, earned by dispatching enemies, adds a strategic layer, allowing for powerful class skills to turn the tide of battle.

Each unit brings something special to the table. For example, Cly Kullervo, a bounty-hunting Mandalorian, can prime enemies with electrical darts and then set off concussive blasts, creating a dynamic and fun battlefield experience. The variety in abilities and the need for strategic decision-making make for an engaging and challenging gameplay loop.

Technical Concerns

While the game's visuals and performance are impressive, showcasing the best of the Clone Wars era, there are some technical issues that cannot be ignored. From janky camera work to more severe bugs like enemy teleportation and non-registering attacks, these problems could undermine the core strategy experience, especially with perma-death on the line.

As a fan of strategy games, I understand the importance of a polished and bug-free experience. With only a few weeks until launch, I hope Bit Reactor can address these issues and deliver a smooth and enjoyable gameplay experience.

Base of Operations and Mission Variety

When not in combat, players return to The Den, Zero Company's base. Here, you can upgrade units, customize weapons, and hire new operators. The base also has its own progression system, adding an extra layer of depth to the game. Mission variety is also a strength, with standard turn-based engagements and quick story-based decisions offering a balanced experience.

The Crisis Operations, reminiscent of XCOM, are particularly intriguing. These missions require players to make tough choices, weighing the potential upgrades of the Infinite Coil. It's a clever addition that adds an extra layer of strategy and engagement.

Final Thoughts

Star Wars Zero Company has the potential to be a standout tactics game in the Star Wars universe. The faithful design, engaging characters, and challenging gameplay loop are all promising elements. However, the technical issues need to be addressed to ensure a smooth launch. I'm excited to see how the full release pans out and whether it can deliver on its promise of an immersive and unique Star Wars experience.

Star Wars Zero Company Hands-On: XCOM Meets Clone Wars Tactics! (2026)

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